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- Baccarat
- (C) 1986 Raymond M. Buti
-
-
- Baccarat... one of my favorite casino games. Many people shy away from
- the game because they don't understand the rules. Actually there isn't
- much to understand except two things.
-
- 1. How much do you want bet?
- 2. Which side do you want to bet on?
-
- The rules of Baccarat are preset and you don't have a choice on how you
- play the hand. We are going to be talking about the Mini-Baccarat game
- where the house does all the dealing. You'll find these games scattered
- about the Blackjack tables in most casino clubs in Reno, Lake Tahoe and
- Lost Wages.
-
- The cards contain eight 52-card packs shuffled together and they are dealt
- from a box called a shoe. The shoe releases one card at a time as the dealer
- deals from it. It's a piece a cake. After the cut, the dealer will wait
- until all bets have been made before dealing. If you happen to be the only
- one sitting at the table, you must bet. You are not required to make a bet
- as long as there is more than one player at the table.
-
- Card values: Card Value
-
- Ace 1
- 2 2
- 3 3
- 4 4
- 5 5
- 6 6
- 7 7
- 8 8
- 9 9
- 10 0
- Jack 0
- Queen 0
- King 0
-
- After all players have made their bets, the dealer will deal out two hands.
- One is called the Players hand, the other is the Bankers hand. There could
- be 15 people playing at the table and still only two hands are dealt out.
- In front of each of the players at the table there is a section where you
- place your bets. Where do you bet? You may bet either on the Banker,
- Player or Tie. Hey, if you want you can bet on all three spots. The
- casino will love it. Now you decide where to place your bet.
-
- How much do you bet? No less than the minimum and no more than the maximum.
- The Mini-Baccarat tables range in limits. Some of the tables have a range
- of $1 to $200, $5 to $500, $25 to $1000. You'll find some a lot higher than
- that in Lost Wages. This game will have a minimum of $1 and a maximum of
- $200. Maximum bets allowed on a tie are $25.
-
- Rules
-
- The house dealer will take care of all these rules. You really don't need
- to understand them or memorize them. Hey! You don't have any choices to
- make.
-
- Four cards are dealt face up, two for the Player and two for the Banker. The
- object is to get a card count of 9 or as close to 9 as possible. When either
- hand has a 2-card total of 8 or 9, the hand is over. No one draws a third
- card. A 9 beats an 8 and ties are a stand off or push. 9's and 8's are
- called Naturals (Big deal... just give me the money if I win).
-
- If neither the Banker or Player have a natural then these rules apply:
-
- Players Hand:
-
- The Player is first to act and will ALWAYS draw a third card having a 2-card
- hand total of 0, 1, 2, 3, 4 or 5.
- If the Player has a total of 6 or 7 he stands and CANNOT draw.
-
- Bankers Hand:
-
- The Bankers rules depend on what the Player has and what the Player drew.
-
- The Banker ALWAYS draws to a 2-card total of 0, 1 and 2.
-
- If the Player stands with a total of 6 or 7 then the Banker MUST draw a third
- card if he has a 2-card total of 0, 1, 2, 3, 4 or 5 and he MUST stand having
- a 6 or 7.
-
- If the Banker has a total of 3 then he MUST draw a third card ONLY when
- dealing a 0, 1, 2, 3, 4, 5, 6, 7 or 9 as the Players third card. He CANNOT
- draw when dealing an 8 as the Players third card.
-
- If the Banker has a total of 4 then he MUST draw a third card ONLY when
- dealing a 2, 3, 4, 5, 6 or 7 as the Players third card. He CANNOT draw when
- dealing a 0, 1, 8 or 9 as the Players third card.
-
- If the Banker has a total of 5 then he MUST draw a third card ONLY when
- dealing a 4, 5, 6 or 7 as the Players third card. He CANNOT draw when dealing
- a 0, 1, 2, 3, 8 or 9 as the Players third card.
-
- If the Banker has a total of 6 then he MUST draw a third card ONLY when
- dealing a 6 or 7 as the Players third card. He CANNOT draw when dealing
- any other card as the Players third card.
-
- If the Banker has a total of 7 he CANNOT draw a third card.
-
- Note that since the goal is a total count of 9, a count of 10 counts as zero,
- 11 counts as 1, 12 as 2 etc.
-
- A 5% commission is charged on any bets made on the Bankers hand that are won.
- The minimum commission charge is .25 cents. Bear this in mind when making
- bets on the Bankers hand! If you bet less than $5 on the Bankers hand and
- win, you'll be paying the minimum commission charge of .25 cents. With a
- bet of $1 on the Bankers hand and assuming you win the bet, your commission
- is 25% and not the normal 5%. Remember the minimum .25 cent charge.
-
- Bets on the Banker and Player are paid off at even money except for the
- commission charge on the Bankers hand. Ties are paid off at odds of 8 to 1.
- If you play in the Casinos, be sure you remember to save a few bucks for
- the commission charges which are collected after the deal of the shoe.
- This game will collect commission charges after each hand is dealt.
-
-
-
- Options
-
- Pressing the first letter of each option will do the following:
-
-
- <M>arker - Used for the Score Card
-
- You'll find a score card at each table you play at. The score card is used
- to keep track of the flow of the shoe. Its not necessary but should be used
- to spot long runs and patterns. There are few ways to maintain the score
- card. <M>arker will toggle the way the score card will be maintained. The
- default setting is X. Each time you press <M> the marker toggles from X to #.
- Using X just marks the winning side with an X and ties are marked on both the
- Bankers side and Players side with three dashes "---". With the <M>arker
- toggle set to #, the score card is marked with the number of times that side
- has won. The score card is not designed to keep track of your profit or loss.
-
-
- <A>uto Play
-
- Pressing <A> will allow you to set the amount of hands you wish to play.
- If you want to place a bet and automatically deal a million hands, go for it.
- It takes approximately 23 seconds to deal 100 hands when <H> and <C> below
- are both set to <N>o.
-
-
- <H>ands On - Used to speed up the play of the game.
-
- If set to <Y>es then the hands are shown when being dealt. If set to <N>o
- then the hands are not shown.
-
-
- <C>ard - Used to speed up the play of the game.
-
- If set to <Y>es then the score card is <M>arked as described above. If set
- to <N> then the scored is not marked at all.
-
-
- <R>edo - Allows the repeating of the last set up.
-
- If the <A>uto Play mode has not been set then <R>edo will only deal 1 hand.
-
-
- <B>anker <P>layer <T>ie - Placing your bets.
-
- Pressing any one of these will prompt you for a bet amount and that bet is
- placed on either B/P/T depending on which letter you've pressed. You may
- place bets on all three if you wish. I'm not sure why anyone would want to
- do that but the option is there. To clear a bet, either enter a 0 for the
- bet size or hit [Enter]. If you decide to change a bet between the Banker,
- Player or Tie, your previous bet remains until its cleared out.
-
-
- <Q>uit - I think this means the opposite of start.
-
-
- [Enter] - Press [Enter] when you've decided you're ready to have the cards
- dealt.
-
-
- <S>ystems - A few of the many so called "Systems" provided here are only for
- your information. To my knowledge, there no such thing. BUT, there are
- systematic ways of playing any game. Some good, some bad. I will explain
- what each System does and what the goal of each is.
-
- When pressing <S> you'll have another menu pop up with a few Systems. You
- may return to the Options Menu by pressing <O>ptions if you decide not to
- use one of the System Plays. Here we go...
-
-
-
- Systems Menu
-
- <B>est Bet
- <D>Alembert
- <M>artingale
- <T>hirty-One
- <O>ptions
-
-
- Martingale
-
- Lets start with the worst one of all, the Martingale. The Martingale was
- designed to start with a single betting unit and after a loss that betting
- unit is double. This continues until you have a win. Simple, nothing to
- it. Start with the minimum bet of $1. After a loss you bet $2. Another
- loss, bet $4 etc. Hell, I'd use this all the time if there were no house
- limits and I could afford to come up with the amount of money needed for
- the bet after a long losing streak. The series of bets after each loss is
- as follows: 1 2 4 8 16 32 64 128 and now what??? The next bet takes you
- over the limit of the house and that's all she wrote. After 8 losses you
- must either keep betting the limit or start over. In either case your ass
- is mine. Another thing... Why would anyone want to bet 128 bucks with the
- hopes of winning $1??? I've seen people play this way.
-
-
- D'Alembert
-
- Another old system, the D'Alembert. The idea sounds good but you still
- can get ripped off bad. As in any sort of double up or the increasing of
- bets while losing, the house limit can and most likely will be reached at
- one point or another. D'Alembert devised a method of playing that would
- eventually put you to the plus side. It does too! Sometimes???
- This method was designed for a game that was as close to even odds as
- possible. Baccarat, Craps and Blackjack can be played using this. I didn't
- say you would win either. D'Alembert figures that eventually all hands will
- break even. Flipping a coin 5000 times should produce 2500 heads and 2500
- tails. I agree, but who's to say the break even point is at 5000. It may take
- 6000 flips, maybe only 2 flips or how about 10,000,000 flips? In any event
- you start with a 1 unit bet. After a loss you increase your bet by one unit.
- After a win you decrease your bet by one unit until you've reached your
- starting bet of 1 unit. These units can be any size you care to bet. The
- hopes are that the house limit would never be reached.
-
-
-
- Thirty-One
-
- Another form of a double up system but with a limit of 31 units. Nice little
- system but lady luck still has to be on your side. The object is to start
- with this series of bets: 1 1 1 2 2 4 4 8 8 which totals 31 and so came the
- name of the system. Your first bet is 1 unit and if you've won the bet the
- series ends and you start over again. Once the first bet is lost, you must
- win two bets in a row before the series ends or you lose the last bet in the
- series. If you lose 9 hands in a row, the series ends and you lose 31 units.
- If you lose the first bet then your next bet is another 1 unit. Anytime after
- a win you must let the bet ride and if you win the double up bet, the series
- is over and you start again. Lets assume you have lost on the first 5 hands.
- You've made these bets, 1 1 1 2 2. Now the next hand you bet 4 units and win.
- Let it ride for 8 units and if you win the series is over and you start again.
- If you lost then you've made these bets, 1 1 1 2 2 4 and the next bet is 4.
- Remember, if you win you let it ride until you win the double up bet. You
- only lose after you've made your last 8 unit bet in the series. The only
- bad thing about this is that you MUST win two hands in a row or keep winning
- the first bet of the series.
-
- Best Bet
-
- This system is the best of all. Why? Because here we also use a progressive
- betting pattern except that we only increase bets as we win. The series of
- bets is 1 2 3 5 5 8. Start with a betting unit of 1 and keep betting that
- unit until you win a bet. After a winning bet, jump to the next bet in the
- series until you lose a bet. Anytime you lose a bet you start the series
- over with a 1 unit bet. As long as you keep winning bets, you increase to
- the next bet in the series until you reach the 8 unit bet. At that point
- you keep your bets at 8 units until a loss occurs and then start over. Any
- system that increases your bets while you are winning is worth looking at.
-
- During any of the system plays, you'll have the option to choose how
- many <H>ands you wish to play using whichever system you've chosen. By
- entering 0 or [Enter], you'll be able to play the system manually rather
- than have the hands played automatically. Just keep pressing the [Enter]
- key to deal the next hand and you can single step through the system.
-
- Note:
-
- Remember that there aren't any sure fire ways of making money gambling.
- There are ways of minimizing your loses or methods that can be used to
- increase your chances of winning the maximum amount during your stay at
- a table or even methods that allow you to play the best possible bets at
- any one game. None will guarantee a winning strategy in the long run.
- Most all gambling systems work for the short play in one way or the other.
- But to sit and use a system for hours on end will eventually put you in the
- poor house.
-
-
- That should about cover it except for the cost of the program. Beats me how
- much it should cost. If you don't like it, delete it. How about $3.00 if
- you like it and intend on playing it? It's a Shareware program and you got
- it for free and most likely aren't planning on sending anything anyway.
-
- Christ... for $3.00 I'd watch a monkey hump a football.
- (Ahh... An idea for an Arcade game)
-
-
- Raymond M. Buti
- P.O. Box 21081
- Castro Valley, Ca. 94546